The Columbia deal came with conditions, however, not least the casting of a Hollywood star of a certain caliber to fill the lead role of taxi driver turned savior of mankind Korben Dallas. Ledoux also notes that Besson was no longer the young upstart filmmaker behind The Big Blue, but the director responsible for Leon, which had become a major critical and box office hit around the world. “We were pretty confident we could succeed.” While he says it was a “big risk,” it wasn’t his first risk with Besson. Although there were a few presales and other investments, Gaumont paid the - then European record-breaking - rest. “But $90 million minus $25 million still leaves a lot to make up,” he notes. and to Sony’s Columbia Pictures, which had scooped up both The Big Blue and Leon, and it agreed to hand over $25 million for the U.S. So the producer went with cap in hand to the U.S. “Which for a French company was absolutely insane,” he admits. He also squeezed in time to make the 1991 underwater documentary Atlantis.īut - eventually - The Fifth Element was whittled down to an acceptable size, with Ledoux agreeing on a budget of around $90 million. With Besson itching to get behind the camera and the development work for his magnum opus still rumbling on, he wrote and directed two more live-action features for Gaumont: 1990’s La Femme Nikita and 1994’s Leon: The Professional, which Ledoux produced. The ideal size was 120 pages, so there was a lot more work still to do. “At one point, we had two scripts of 300 pages,” says Ledoux, who acknowledges it was always going to be a “very, very ambitious project” (while he says that Besson would have likely gone for it, Gaumont was never going to agree to split the story into two features). But even once The Big Blue was completed (it screened out of competition in Cannes) and with numerous hands, including Besson’s, on board, the film was still proving to be something of a monster, impossible to contain in one manageable feature. “We had a lot of people working on the writing,” notes Ledoux. With Besson initially focused on making his second feature, which was shooting on the Greek island of Amorgos, Gaumont hired a team of creatives to begin putting together the script for The Fifth Element. The company had backed his previous, and debut, feature, the French box office smash Subway, a film - later Oscar-nominated - that marked the director as a fast-rising star (the “enfant terrible” badge was already being heavily overused) and a pivotal figure of the new, highly visual and pop-soaked Cinéma du look movement. The company even stumped up the lion’s share of the budget that, at the time, made it the most expensive European film in history.Īccording to then-Gaumont head, and The Fifth Element’s lead producer, Patrice Ledoux, he first optioned the rights to Besson’s wildly colorful sci-fi adventure - or at least the idea for it - back when the director was developing his 1988 free-diving aquatic drama The Big Blue, the film many consider his international breakout. French studio Gaumont took the project on when it was still in infant form and spent a full nine years developing it - during which time Besson made three other films - before a camera was ever picked up. But it wasn’t just a cinematic odyssey for the director, who was 38 when it hit cinemas. In the 25 years since its release, much has already been written about the making of The Fifth Element and how it began its epic journey, culminating on the Croisette, as an idea in the imaginative head of Besson when he was just 16 years old. Sarajevo Film Festival Cancels All Screenings for Bosnia and Herzegovina Day of Mourning Following Triple Murder-Suicide And all this glitz was a precursor to a global box office take in excess of $260 million, making it the ninth-highest-grossing film of the year. Luc Besson’s wild space opera brought lead star Bruce Willis and his then-wife Demi Moore - plus co-stars Gary Oldman, Chris Tucker and Milla Jovovich (wearing a loincloth-style skirt and little else) - up the Palais steps for the world premiere, followed by a grand post-screening shindig for 1,000 guests by the seafront in a specially built space of more 100,000 square feet. The party in question was for The Fifth Element, which opened the 50th Cannes Film Festival in 1997 in extravagant, star-studded style and now firmly resides on the list of cinema’s cult classics. But an event costing a festival record $1 million and featuring a Jean-Paul Gaultier fashion show, a futuristic ballet and guests including the biggest A-list couple on the planet, not to mention dinner, fireworks and tickets in the form of a specially made Swatch watch, certainly sounds like it has the right sort of ludicrous credentials. It takes a lot to crack the top list of Cannes parties.
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With the announcement of their “10-In-12” scheme, Techland promised to introduce ten new pieces of content throughout the next year as a thank you to their fans for garnering 500000 weekly players so long after release. Instead of doing that, they refined what they had even further and continued to support the game past the point of conventional industry logic. Once the dust had settled, it was expected that Techland would get to work on a fully-fledged sequel. It was a hefty add-on that enriched what was already a game rich with ideas and innovation a far cry from the scant content found in season passes that we are sadly so accustomed to.įollowing the success of The Following, the game was reinvigorated and its community happy to keep drop-kicking zombies directly in the face for the foreseeable future. Instead of being just a small chunk of DLC, The Following offered a map that was twice as large as the one found in the main game and filled with new items, missions, collectibles, and vehicles. Quite how gigantic studios can use Steam as the dumping ground for their half-baked AAA releases to then barely receive any improvements whereas a relatively small Polish developer decided to dedicate themselves to getting the game just right is beyond me.Ī year after launch, Techland released The Following and the Enhanced Edition with it. Techland stuck with it, though, and it’s now one of the best-performing and best-looking games you can find on Steam. When it first landed on PC, Dying Light wasn’t all that hot. The updates to the game started off very simply, to improve optimisation and performance - particularly on PC. Just in case you were wondering how it’s faring these days in terms of popularity, there were 3000 players active on Steam at this time of writing, which is ten times the current player count of Call of Duty: WWII. So, how did Techland, the game’s developers, turn a rough and ready open-world zombie game into a one of the most beloved slow-burn success stories in gaming? It’s simple: they listened to the fans they had and did everything they could to earn new ones. Quite the achievement for a game that many had written off before they’d even played it. Even three years after launch, Dying Light is still getting updates. AngryJoe fans will doubtlessly remember the infamous intro to his review of the game.įastforward to 2018 and while the zombie trend is as dead as the zombies themselves, Dying Light lives on. It’s one of the most underrated games of this generation, though its reception at the time of its release ran quite the gamut, no doubt influenced by the glut of zombie games out at the time. A strange hybrid of Mirror’s Edge and Dead Island, it was a hit but not necessarily the kind of hit it deserved. Hopefully, Techland releases more details regarding the update soon, and once they do, we’ll be sure to update the post.Īs for Dying Light 2, Techland has mentioned that they have delayed the game to double check everything, and possibly to add more Easter eggs.Right at the start of 2015, Dying Light was released to the world. That is one hefty update for these new stuff. * Fix for open inventory crash after back form hellraid – New thematic additions to Slums and Old Town maps Here’s what it says via the PS4 update history: Dying Light Update 1.39 Patch Notes | Dying Light Enhanced Edition Update 1.30: Techland has released the Dying Light update 1.39 patch this October 14, which should show up as the Dying Light The Following Enhanced Edition update 1.30, as the game has different version numbers depending on the region. Or in the first game there was a rescue helicopter that had a super quiet sound effect while the wind and voices were super loud.Ī sidenote, also weird little detail I found, You will have weirdly quiet voices and then super loud ones in the same cutscene. It's like this in many other aspects in both games too not only in this sequence. Notice how loud the rain and wind sounds are, and how quiet the voiceover is. Here's an example from a YouTube longplay: Has anyone played these on original hardware? because I found that the sound mixing is really REALLY bad, and I wondered if this is an issue with PCSX2 or if it's just the way the game is.Įvery video I find on YouTube has the same bad audio mixing but many say they also play it on PCSX2, and the ones who don't say it also don't say it's og hardware, so I can't be sure if they aren't emulating as well. I just played through Disaster Report, and are now starting the sequel (Raw Danger). Guess I just need a laptop or Steam Deck eventually Basically I want N64 without 20fps in a system I can drop at someones house, not my giant PC. This is specifically a N64 problem, the other systems are perfect, it just happens 64 is the one full of my favorite games, and they're waiting for a solution the most. Having that stuff on your Xbox is ridiculous but it's not really acting to replace a real N64 the way Project64 does without the caveats. The emulation on Xbox is still huge, I mean it's a viable way to easily and quickly launch a single player session of Starfox, or 4p Mario Kart with Xbox controllers -a game that won't require you to explain any controller changes. Last night I discovered Rogue Squadron is totally broken and needs P64 as well. With N64's high number of multiplayer games, control mapping headaches with its oddball controller, and issues straight up solved with Project64, I'm leaning towards getting some N64 USB controller adapters and calling it a day. Project64 has a simple "controller is plugged in" tick box for each player. In fact to try and circumvent it, I mapped controllers to other ports, such as controller 3 being mapped to port 10 instead of port 3. Swapping between the two to find the best fit on each game has really made me wish project64 existed as a core. Usually start with this core and if there's a problem try Mupen, which isn't as efficient but is more compatible with some games that don't like Parallel. It should be noted, the Parallel N64 core is relatively new and offers insane performance gains. Project 64 on PC will solve a lot of this, but hey the point was all-in-one console emulation right? Goldeneye works fine single player and with 1-3 players, but with 4 players, screen 3 and 4 flicker badly. The problem doesn't even exist unless you play multiplayer, but it seems every big game has some annoyance going on to remind you that you're emulating. mode in SF until I buy another controller. Emulated, it always includes 4 players no matter what, even though I only have 3 controllers to connect to actually press A on the screen with. For example the original StarFo圆4 set number of players in Vs. Some games have issues but are still worth playing. With the hardware limitations out of the way, its apparent many of these games are better than today's new titles.Ĭlick to expand.N64 is a mixed bag. Pretty much kills PS3 as the best game console to play them on, I'll be playing dozens of games I never would have given the chance. They look so good, all the charm and 90's design philosophy with none of the jaggies. It REALLY blew the lid off PSX games for me. I even used RetroPass to add a StarFox tile to the XB menu without having to use Retroarch like a file browser to launch it. Not the first time I've tried to emulate this game, but this just happened to be by far the best, on a real game console, without putting any effort into it. The N64 blocky geometry is actually charming when you take away the insanely low textures, aliasing, 20fps and ailing control sticks. It looked so clean and controlled so well it felt like there had to have been some actual work done on the game, but there wasn't. "That moment" for me was after I set up the controls in Star Fox 64's training mode and then realized I was playing the first level with no lag, no jaggies and no compromises in high-res on real plug-and-play console and good controller. Testers say it's a massive improvement from Philips Norelco's 1000 model, which has a similar design but duller blade that led to tons of pulling (ouch!). Yeah, it doesn't have Panasonic's vacuum feature, but it can still cut nose hair just as effectively, thanks to dual-sided steel blade that chops down strands without any tugging. If you’re looking for an all-in-one trimming option, this Philips Norelco model is pretty hard to beat. We did notice that its battery time has decreased slightly after three months of using it, but not enough of a decline to make a huge difference. Long term results: After six months Panasonic's Ear and Nose Hair Trimmer, we found that it trims our errant nostril hairs as well as it did right out of the box. Plus its vacuum system sucks up those stray hair for less clean up, though testers found that you'll have to remove it from your gadget every four months if you're using it consistently. Plus our testers said its dual-edge trimmer cuts down nose hair pretty efficiently (lesser trimmers we've tested required an extra 30 seconds to clear as much hair). The wet/dry feature makes cleaning it a breeze, whether you're using it under the shower or over a sink. He's tested this nose hair trimmer and recommends it for all his male patients. Jeremy Brauer, a board-certified dermatologist with Spectrum Skin and Laser in New York City. "The vacuum cleaning system helps prevent bacteria build up and maintain hygiene," says Dr. Its ergonomic design means you can use it on your ear, eyebrows, and groin-area, but where it really shines is mowing down your nasal hair. Almost all of the experts we spoke to for this story recommended Panasonic's multi-purpose gadget. This is like the Rolls-Royce of nose hair trimmers: expensive, but top of the line. Get ready to say goodbye to those long hairs for good. No matter what you’re looking for, this list of the best nose hair trimmers for men is the perfect place to start. Nearly all trimmers are battery operated (always keep fresh batteries on hand), and many come with multiple attachments to help you tackle errant eyebrow hairs and sometimes even detail your beard. Think about how often you’ll use it, and if you’re mostly concerned with nose hairs or want to use it for other things, too. Most nose hair trimmers are reasonably affordable and shelling out a ton of money isn’t necessarily going to get you the best one. Trim only when you start to see hairs peeking out.īest Straight Razors | Best Safety Razors | Best Back Shavers | Best Hair Clippers So if you’re trimming nose hair, do it regularly and don’t go overboard. However, long or visible nose hair isn’t doing this job better than the ones you can’t see. So it’s ill-advised to completely wax your nose hair. Nose hair exists for a reason: to help catch foreign particles before they enter your body through you nasal passage and potentially cause harm like diseases. Scissors can risk perforating the delicate skin in your nostrils, and waxing can be a bit more painful (and something you definitely don't want to DIY). Sure, you could prune back nasal hair with scissors, but all of the doctors that we talked to recommend a nose hair trimmer instead. In addition to its ease of use and features, you have complete access to our support team directly on our website via live chat. Here is a sample PDF report from the time card calculator. After selecting Print you can choose which printer use. You may also print the PDF to keep a paper trail of your time cards. A confirmation that it was sent is shown directly after. Simply click Email PDF and a new window pops up asking which email you would like to send it to. Email or Print PDF – Email a copy of your PDF to yourself or to someone else such as the payroll manager.This is customizable according to the way you track OT. For example, 8 hour Daily OT minimum and 40 hour Weekly OT minimum. Overtime (OT) Preferences – Track daily or weekly overtime by entering the minimum threshold for the calculator to begin counting overtime. Weekly totals display Regular Hours worked and the total OT for the week. These totals are shown in a decimal format.
What features are missing compared with the first version Logitec:įor $29 though, it’s hard to beat! About the Logitec remote. The second model is a nice shape but feels cheaper. The first model feels good quality but it’s not as comfortable to hold as the old Logitec.The second more ergonomic version does have a good click in the buttons. On the first model the forward and back buttons don’t have as firm a ‘click’ as the old Logitec, but there is enough of bump when you press it that it feels and sounds like it’s been pressed.Both shapes have an option to purchase with a flash drive built in to the receiver.The USB receiver stows away in the transmitter.It has a button to ‘blank’ and ‘unblank’ the screen.(This was one of the worst ‘features’ of the Logitec!). It doesn’t have a button that quits out of your Keynote or Powerpoint presentation with no way of getting back into it.Model 2: $59 with 2G RAM from Amazon(USA) or Officeworks (Australia) Kensington vs Logitec remote. Model 1: $35 presenter from Amazon or $49 from the Apple store or $29 from Officeworks (Australia) It also comes in two models, one with 2G RAM built into the receiver. But the buttons with their fake plastic chrome feel flimsy, especially the on/off button which is so small you can hardly find it. This is the more expensive model that comes with a green pointer, a classy zip up protective bag, and the shape is nicer to hold than the model above. It has a red pointer and comes in two models, one with 1G RAM built into the receiver. The first is this shape:Įven though this one is the lowest price of the two shapes, to me it feels like it’s a better build. The Kensington Remote comes in two shapes. It appeared in our local Office works store recently for just $29, and it’s on par with the old Logitec remote. I’ve just found a new wireless remote to use with presentations in Keynote or Powerpoint. Recently I have purchased a Kensington wireless remote and I’m very happy with it. Remember: Physical labor increases the heat experienced by workers. They should know that workers may experience heat stress at temperatures much lower than public heat advisories. Employers should be aware of any heat advisories from the National Weather Service. This step allows employers to determine if the work conditions are too hot. To determine workers' total heat stress, employers must assess both of the above heat sources.Įmployers should compare the total heat stress to published occupational heat guidance. Metabolic heat, generated by the body, is related to workload (physical activity).Environmental heat is produced by warm or hot surroundings.Two heat sources contribute to the risk of heat-related illness. Heat-related illness prevention starts by determining if a heat hazard is present in the workplace. You should consider the above factors when evaluating heat stress risk to workers. Common values given for categories of work are included in the table on Workload. Workload considerations are described at length in the OSHA Technical Manual. Use of clothing or protective gear that can reduce the body’s ability to lose excess heat.Level of physical activity, i.e., the workload leading to body heat production.Presence of heat sources (e.g., hot tar ovens or furnaces) in the work area.Environmental conditions (such as air temperature, humidity, sunlight, and air speed), especially on sequential days.Thank you very much for some informations about it.There are many factors that have a role in creating an occupational heat stress risk to workers. And in multiplayer or in solo I can see, textured, all the missing materials in Radiant. I'm using a pure cod2 version from a hard disk copy. I extracted all the iwd archives now I have merged folders and alone cfg files in my main folder not sure I did the good process. How can I find a solution, I really don't know what to do? So, I'm a beginner so I'd like to know if these errors are huge issues or are normal? It says the common/caulk is missing too I don't know what it refers too since I can use the caulk texture.įinally, at the beginning it says can't find '$default' but this file I see it in my material folder. And these files I don't have them in my main folder either. Such as german actors in sp, I see their body but they have transparent textures. The more important problem is that some flags elements are missing, the deck, so I don't see the deck and just an american flag flying, and most of all the german flag I don't see it at all. The thing is, I can't find them in the folders they just don't exist. I don't know if this is a real issue or I if can continue with these errors.Ī lot of Caen materials are missing. So as you can see some things are missing. Loading model xmodel/prop_flag_german.^1ERROR: Couldn't find material 'mtl_flag_german' ^3WARNING: Could not find material 'mtl_flag_german' successful.Etc etc. ^1ERROR: Couldn't find material 'common/caulk' ^3WARNING: Could not find material 'common/caulk' WARNING: Could not find material 'common/caulk' ^1ERROR: Couldn't find material 'mtl_caen_core_floor_02' ^3WARNING: Could not find material 'mtl_caen_core_floor_02' ^1ERROR: Couldn't find material 'mtl_caen_wall_ext_stone_05' ^3WARNING: Could not find material 'mtl_caen_wall_ext_stone_05' ^1ERROR: Couldn't find material 'mtl_caen_wall_256tille_stonesoft_01' ^3WARNING: Could not find material 'mtl_caen_wall_256tille_stonesoft_01' ^1ERROR: Couldn't find material 'deckflag_np' ^3WARNING: Could not find material 'deckflag_np' WARNING: Could not find material 'deckflag_np' Loading model xmodel/wehrmacht_soldier. The DPI registers as 60-well below Printful’s recommended range of 150–300. You decide to enlarge the image right there in the Design Maker.Īs the image dimensions grow, the number of dots per inch shrinks. Turns out the 335 × 410 px royalty-free image looks tiny in the 12″ × 16″ t-shirt print area. You found a copyright-free design and uploaded it to the Design Maker. You resized a low-quality image lowering its DPI even moreĪs a coffee fanatic, you wanted to create a custom t-shirt with a moka pot. Now that you have an idea of what it takes to create a perfect print file, let’s look at some reasons that can cause your designs to come out in low quality and how to get past them. Read also: Can I Print That? Copyright and Trademark 101ĥ Printful print file mistakes and how to fix them You’ll still see the file in your order or File library, but you’ll receive a warning about your design being blocked and we won’t print it. If your design is hateful, illegal, or violates any intellectual property rights, our team may block it. Acceptable content: your design has to follow Printful’s Acceptable Content Guidelines.Read also: Color Matching Guide for Print-on-Demand Products The closest color space to our upgraded CMYK is the sRGB IEC61966-2.1 and that’s why we recommend it for print files. Our DTG printers work with an upgraded CMYK color space where we’ve added more ink colors, allowing us to achieve print colors that normally fall outside of the CMYK color range. SRGB has a wider, more vibrant color range (aka gamut) compared to CMYK. You can set the color profile in the image editing software you’re using. Color profile: the final version of your print file should be saved in the sRGB color profile sRGB IEC61966-2.1.We recommend submitting designs for these products with a DPI of 300. Print files for smaller items, like mugs or personalized phone cases, need a DPI higher than 150 because those prints are small and often detailed.Print file resolution (DPI): again, depends on the product, but should be at least 150 DPI, and no higher than 300- going beyond 300 DPI won’t improve the print quality, just increase file size.the standard print area for t-shirts is 12″ × 16″, but for 11 oz. Maximum size of the print area: depends on the product you choose (e.g.Accepted embroidery file formats: PDF, PNG (JPG accepted, but not recommended: design elements in images of this format always have a background which can make the design look bad, and JPG also unnecessarily increases the embroidery stitch count, making it easy to go beyond the limit).Accepted print file formats: PNG, JPEG.Some more good news: the Design Maker, where you’ll upload your design and create your print file, will also give you warnings when your image isn’t suitable for printing. If you’re just getting started with creating digital designs, remember that the built-in tools in Printful’s Design Maker (Clipart, Text Tool, Quick Design, etc.) are a fail-proof way to make good print files because our team made them with quality in mind. The images have the same dimensions (width and height), but they have different resolutions (DPI). To help you visualize the relation between dimensions and resolution, look at the 3 penguins below. The lower the DPI = the fewer the dots = the blurrier the print. The higher the DPI = the more the dots = the sharper the print. DPI is calculated using your digital image’s pixel dimensions and digital image size. Digital devices display images in pixels, and printers print images in dots. For printed images, resolution is expressed in DPI-dots per inch.ĭPI (dots per inch) is a printing term. For digital images, resolution is expressed in PPI-pixels per inch. Resolution expresses the density of pixels or dots in an image. Pixel dimensions express the total number of pixels along a digital image’s width (vertical) and height (horizontal). For example, the maximum file size of an image you can upload on Printful’s Design Maker is 200 MB.Ī pixel is a unit of measurement for digital images you see on a screen. It tells you how much space the image takes up on a disk or drive. Print size is the actual size of the image as it’ll come out printed on the product. It’ll help you get a better grasp of the rest of this blog and Printful’s print file guidelines. Let’s lay the foundation here and get into some terminology. I've found few out of many even tho I've searched for them. You can find them in the levels but strangely they are very well hidden. Also to buy things you must have gold nuggets. I went to the shop to buy the double jump but it's tier 2 whatever that mean so I can't buy it. I've saw on YouTube that jump is the way forward for sure. Ok im on the second hour and have stuck on one bing jump. The game suffer from what the old school games suffer but at least it doesn't suffer from what today's games suffer. I'm giving 7 compared to other games but honestly the game doesn't deserve more than 4. I got a bit bored at the end of that hour. Blood and Gore, Violence, Users Interact. The fun just begun and hop the level just ended. Prodeus is the first person shooter that brings back the unrelenting combat and over-the-top graphical style of classic FPS games. There are wide open places but the action arena is significantly smaller. In some smaller campaign areas, the game was able to run at 60 FPS with a high battery drain of 20W+, but other areas and the community map would churn out sub 37 FPS at a 24W battery drain. Before I get into that though, I did test the game at max settings. Good level design, yeah, but it's all too claustrophobic at the beginning and as I saw on youtube maybe it would be the same for the rest of the game. Prodeus is a weird game to run and had some oddities when it came to optimizing. They dying as quick as the normal monsters. They aren't aggressive as they should and often miss. The worst part is the incompetence of the stronger monsters. It's entertaining at the beginning but quickly fading away. The music is overall Doom 2016 copy-paste-ish thing. I can't believe this thing exist on the 360p mode. I'm at the beginning actually, played it for like one hour and what I can say is the following: (I played on Xbox one s) The good: that game really hitting the nostalgia about that kind of games, good controls, no lack of ammo, strong weapons, good level design, nice colors, visually the game is "as it suppose", massive potential ( to say the least). I'm at the beginning actually, played it for like one hour and what I can say is the following: (I played on Xbox I didn't finish the game. While this afforded us moisture-free feet, it didn’t save us from being sweaty as it isn’t breathable. We observed its upper under our microscope and discovered that no ventilation hole was present. In our walks, this translated to a lovely underfoot plushness all throughout the day.Īnother perk is the waterproofness of Bondi. Our tool recorded 20.4 HA, which is much softer than average by 27.7%. In our lab, we inspected the midsole and once again used our durometer to know its level of hardness. This implied that the outsole latches onto smooth surfaces powerfully.Īfter 12 hours of wear, we remained as comfortable as we felt on hour one. We pushed it against the outsole and it flashed 73.1 HC, which is 3.7% softer than average. We then justified this in our lab using our durometer. We weartested Bondi on various surfaces and we noticed that it’s especially grippy on polished floors. Instead, we became unstoppable with every work shift! Amazingly enough, Bondi never slowed us down with stumbling accidents and weariness. Being on our feet all day, standing, walking, and working - these are some of the demands faced by Bondi when we were testing them out. We scrutinized walking shoes and the one that absolutely deserved the title of best slip-resistant shoes for nurses is Hoka Bondi SR. We don’t recommend this shoe for those with wide feet. We measured its toebox width in the upper at 89.5 mm, which is a whole 6.7% narrower than that of the average walking shoe at 95.9 mm. The On Cloud 5 may be too narrow for some. If there are any other further concerns with regard to this dimension, the On Cloud 5 comes with tie-able shoelaces that can further improve its lock-in fit. The On Cloud 5 was able to embrace our feet so well that we never felt any fear of slipping out of it, mostly because of its fully gusseted tongue. The great thing about the On Cloud 5 is that it secures feet well. Slipping off shoes is something that’s unwelcome, especially for nurses who are already in their groove. Its weight of 8.4 oz (238g) is 9.9% lighter than that of the average shoe, which helps in keeping feet fresh. Something that also helps for long hours is the On Cloud 5’s lightweight build. This provides an amazing one-two punch of a sufficiently soft underfoot feel and a sufficiently stable platform for surefooted strides. After doing this five times to ensure accuracy, we found that it is 4% firmer than the average midsole. When we had it on foot, we felt like we could keep going on and on! We tested this further in our lab by pressing our durometer against its midsole. Its finely-tuned cushioning, lightweight build, and secure fit sealed the deal for us. From many hours of testing shoes in the lab and on our feet, we found the On Cloud 5 to be the perfect partner for dashing around from one hospital stop to the next or from one room to another. In our search for the best shoe for nurses, we looked for something that goes above and beyond for long hours of continuous walking. |
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