With the announcement of their “10-In-12” scheme, Techland promised to introduce ten new pieces of content throughout the next year as a thank you to their fans for garnering 500000 weekly players so long after release. Instead of doing that, they refined what they had even further and continued to support the game past the point of conventional industry logic. Once the dust had settled, it was expected that Techland would get to work on a fully-fledged sequel. It was a hefty add-on that enriched what was already a game rich with ideas and innovation a far cry from the scant content found in season passes that we are sadly so accustomed to.įollowing the success of The Following, the game was reinvigorated and its community happy to keep drop-kicking zombies directly in the face for the foreseeable future. Instead of being just a small chunk of DLC, The Following offered a map that was twice as large as the one found in the main game and filled with new items, missions, collectibles, and vehicles. Quite how gigantic studios can use Steam as the dumping ground for their half-baked AAA releases to then barely receive any improvements whereas a relatively small Polish developer decided to dedicate themselves to getting the game just right is beyond me.Ī year after launch, Techland released The Following and the Enhanced Edition with it. Techland stuck with it, though, and it’s now one of the best-performing and best-looking games you can find on Steam. When it first landed on PC, Dying Light wasn’t all that hot. The updates to the game started off very simply, to improve optimisation and performance - particularly on PC. Just in case you were wondering how it’s faring these days in terms of popularity, there were 3000 players active on Steam at this time of writing, which is ten times the current player count of Call of Duty: WWII. So, how did Techland, the game’s developers, turn a rough and ready open-world zombie game into a one of the most beloved slow-burn success stories in gaming? It’s simple: they listened to the fans they had and did everything they could to earn new ones. Quite the achievement for a game that many had written off before they’d even played it. Even three years after launch, Dying Light is still getting updates. AngryJoe fans will doubtlessly remember the infamous intro to his review of the game.įastforward to 2018 and while the zombie trend is as dead as the zombies themselves, Dying Light lives on. It’s one of the most underrated games of this generation, though its reception at the time of its release ran quite the gamut, no doubt influenced by the glut of zombie games out at the time. A strange hybrid of Mirror’s Edge and Dead Island, it was a hit but not necessarily the kind of hit it deserved. Hopefully, Techland releases more details regarding the update soon, and once they do, we’ll be sure to update the post.Īs for Dying Light 2, Techland has mentioned that they have delayed the game to double check everything, and possibly to add more Easter eggs.Right at the start of 2015, Dying Light was released to the world. That is one hefty update for these new stuff. * Fix for open inventory crash after back form hellraid – New thematic additions to Slums and Old Town maps Here’s what it says via the PS4 update history: Dying Light Update 1.39 Patch Notes | Dying Light Enhanced Edition Update 1.30: Techland has released the Dying Light update 1.39 patch this October 14, which should show up as the Dying Light The Following Enhanced Edition update 1.30, as the game has different version numbers depending on the region.
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