![]() Or in the first game there was a rescue helicopter that had a super quiet sound effect while the wind and voices were super loud.Ī sidenote, also weird little detail I found, You will have weirdly quiet voices and then super loud ones in the same cutscene. It's like this in many other aspects in both games too not only in this sequence. Notice how loud the rain and wind sounds are, and how quiet the voiceover is. Here's an example from a YouTube longplay: Has anyone played these on original hardware? because I found that the sound mixing is really REALLY bad, and I wondered if this is an issue with PCSX2 or if it's just the way the game is.Įvery video I find on YouTube has the same bad audio mixing but many say they also play it on PCSX2, and the ones who don't say it also don't say it's og hardware, so I can't be sure if they aren't emulating as well. I just played through Disaster Report, and are now starting the sequel (Raw Danger). Guess I just need a laptop or Steam Deck eventually Basically I want N64 without 20fps in a system I can drop at someones house, not my giant PC. This is specifically a N64 problem, the other systems are perfect, it just happens 64 is the one full of my favorite games, and they're waiting for a solution the most. ![]() Having that stuff on your Xbox is ridiculous but it's not really acting to replace a real N64 the way Project64 does without the caveats. The emulation on Xbox is still huge, I mean it's a viable way to easily and quickly launch a single player session of Starfox, or 4p Mario Kart with Xbox controllers -a game that won't require you to explain any controller changes. Last night I discovered Rogue Squadron is totally broken and needs P64 as well. With N64's high number of multiplayer games, control mapping headaches with its oddball controller, and issues straight up solved with Project64, I'm leaning towards getting some N64 USB controller adapters and calling it a day. Project64 has a simple "controller is plugged in" tick box for each player. In fact to try and circumvent it, I mapped controllers to other ports, such as controller 3 being mapped to port 10 instead of port 3. Swapping between the two to find the best fit on each game has really made me wish project64 existed as a core. Usually start with this core and if there's a problem try Mupen, which isn't as efficient but is more compatible with some games that don't like Parallel. It should be noted, the Parallel N64 core is relatively new and offers insane performance gains. Project 64 on PC will solve a lot of this, but hey the point was all-in-one console emulation right? Goldeneye works fine single player and with 1-3 players, but with 4 players, screen 3 and 4 flicker badly. The problem doesn't even exist unless you play multiplayer, but it seems every big game has some annoyance going on to remind you that you're emulating. mode in SF until I buy another controller. Emulated, it always includes 4 players no matter what, even though I only have 3 controllers to connect to actually press A on the screen with. For example the original StarFo圆4 set number of players in Vs. Some games have issues but are still worth playing. With the hardware limitations out of the way, its apparent many of these games are better than today's new titles.Ĭlick to expand.N64 is a mixed bag. Pretty much kills PS3 as the best game console to play them on, I'll be playing dozens of games I never would have given the chance. They look so good, all the charm and 90's design philosophy with none of the jaggies. It REALLY blew the lid off PSX games for me. ![]() I even used RetroPass to add a StarFox tile to the XB menu without having to use Retroarch like a file browser to launch it. Not the first time I've tried to emulate this game, but this just happened to be by far the best, on a real game console, without putting any effort into it. The N64 blocky geometry is actually charming when you take away the insanely low textures, aliasing, 20fps and ailing control sticks. It looked so clean and controlled so well it felt like there had to have been some actual work done on the game, but there wasn't. "That moment" for me was after I set up the controls in Star Fox 64's training mode and then realized I was playing the first level with no lag, no jaggies and no compromises in high-res on real plug-and-play console and good controller.
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